I also exhausted Monster Hunter: World’s end-game content by grinding each tempered elder dragon for better bows and gear. One year (and 600 in-game hours) later, I was a high-level hunter showing newcomers the ropes. ![]() For just a few seconds, the win screen in a video game meant everything to me. Whenever I let that final arrow fly and watched each beast – likely mid-jump – fall back to the earth in slow motion, I felt so accomplished. I was too busy drawing Tempered Kushala Daora’s attention so that my squad could heal and place bombs or traps. Luckily, amid the various biomes of the New World, the fears and self-doubts that echoed in my mind were nonexistent. Despite being an archer, I loved positioning Spider Face at the frontline so we could lead the charge and deal devastating damage up close. You equip items with skills that complement your specific playstyle, craft throwables and consumables from collected ingredients, and then, like any savvy hunter, grab a meal at the canteen for status buffs and game-changing perks. There’s nothing quite like preparing for a momentous battle in Monster Hunter: World. During the waking hours of each day, these dark thoughts tormented me, and so sleep became a lifeline. Eventually, I decided that job-searching wasn’t worth the trouble because I wasn’t good enough. Of course, that never happened because I was too defeated to apply anywhere. I was sure that, one day, I’d wake up to a miraculous email or phone call from some prominent game studio or publishing house, exhale, and feel like I had value again. I was just going through a temporary phase. Still, I had convinced myself that everything was fine. Family members suggested therapy and offered emotional support. Most days, I couldn’t find the energy to get out of bed, eat, or talk to anyone. Post-grad depression and a long stretch of unemployment ripped my self-confidence and optimism to shreds. You see, Monster Hunter: World was the game I desperately needed back in 2018. If I wasn’t compiling the best bow builds or crafting legendary armor sets, I was likely meditating beneath the hanging crystals of the Elder’s Recess or sprinting through flower meadows in the Wildspire Waste. Soon, my avatar “Spider Face ” was born, and together we spent hundreds of hours conducting field research expeditions and, ultimately, vanquishing the game’s mighty fauna. Even so, I spent half of Monster Hunter: World’s launch day tinkering with its character creator. I wasn’t particularly impressed by his explanations of the series’ age-old gameplay loop. ![]() He’d been playing Capcom’s famed action/RPG franchise for as long as I could remember. Monster Hunter: World was an unexpected gift from my best friend.
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